![]() ![]() Even in combat, sneaking doesn’t give more benefit to any particular class over another. Just because a rogue is usually seen as a sneaky class, doesn’t mean that there’s any benefit to making a race with innate sneaking be a rogue. I didn’t say thievery is useless, I said that there’s no benefits to tying your civil skill to a particular class. I would suggest search first keys or tricks to open stuff, but you'll hardly find all, and then some thievery is cool. ![]() Since most mods change presets/add new ones, it is very hard to understand what skills and what stats do I need to focus on. I'm in second area and for now it seems that sneaking is less developed than in DOS1, moreover it seems that stealth during combats have been removed in DOS2.īut for unlocking a few points in thievery seems useful, it will be a burden or an handicap to use only items to thievery. This mod replaces the Corpse Explosion skill (crafted skill from 1 warfare, 1 necromancer), with Bloodletting, (crafted skill from 1. ![]() That's a pure combat perspective I guess.įor sure it's another combats RPG, so you'll need do a lot of combats to get through, but still there's some advantages from sneak and thievery. Necromancer Basics This build will Focus on the MASSIVE AoE damage that a Necromancer is capable of putting out and can 1 turn multiple enemies in a fight. Not needed to mention but its also not myne. Edit this is a more detailed post of the same build. There’s no advantage to being a rogue build with sneak or thievery versus any other class. I have tried this build myself and it is one of the in not the strongest build in the game. Originally posted by Chaoslink:Sneaking is a civil skill that is useful to any class, though isn’t really a skill worth investing in. ![]()
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